AI Generation

The most important thing to know about about these docs and truly everything contained in this repo, other than these few sentences you’re resding right now, was automatically generated using the claude 4.2 opus LLM paired with this prompt. A good rule of thumb for something like this (espeially before it’s gotten proper human review) is to never assume anything written in these documentation pages is fully correct without validating it yourself first.

GDExtension (godot-cpp) Developer Documentation

This comprehensive technical documentation provides deep insights into godot-cpp, the C++ bindings for Godot Engine’s GDExtension API. The documentation covers everything from getting started to advanced internal implementation details.

Introductory Topics

For developers looking to start at the beginngin to learn the basics of GDExtension

Getting Started

Setup guide and overview of GDExtension’s architecture

Architecture

Understanding the system design

Type System

Variant, ClassDB, and type handling

Engine Integration

Interacting with Godot Engine

Code Generation

How bindings are generated

Build System

Building for different platforms

Advanced Topics

Complex patterns and optimization

API Reference

Technical reference documentation

Examples

Complete working examples

Guides

Task-specific tutorials

Resources

Supporting materials

License

This documentation is provided under the same license as Godot: MIT License