Comprehensive Technical Documentation Generation
CRITICAL REQUIREMENTS - FORENSIC ACCURACY MANDATE
Zero-Assumption Policy
- ABSOLUTE PROHIBITION: No functionality may be documented without direct code verification
- MANDATORY VALIDATION: Every behavior must trace to specific source implementation
- CROSS-VERIFICATION: Confirm understanding through multiple code paths and edge cases
- SOURCE CITATION: Include file paths and line references for all critical implementations
Documentation Mission & Scope
- Create comprehensive technical documentation for godot-cpp’s internal mechanisms, focusing exclusively on:
- Internal implementation details rarely documented elsewhere
- Complex type system and marshalling mechanisms
- ClassDB internals and template metaprogramming
- Memory management boundaries and ownership rules
- Binary communication between GDExtension libraries and Godot Engine
- All error conditions (internal and user-facing)
- Maintain a very detailed progress tracker to track progress as well as being able to refer to when determining if the task is complete
Target Audience Profile
- C++ proficiency assumed (fundamental knowledge)
- Minimal Godot/godot-cpp experience assumed
- Seeking deep technical understanding of internals
- Implementing native extensions requiring low-level control
Documentation Depth Requirements
- Internal Mechanisms Priority
- Document ALL internal utilities, structures, and mechanisms including:
- Private/protected class members and their purposes
- Internal-only macros and their expansion patterns
- Hidden utility functions and their use cases
- Template metaprogramming techniques
- Undocumented helper structures
- Implementation-detail namespaces
- Document ALL internal utilities, structures, and mechanisms including:
- Technical Focus Only
- EXCLUDE high-level topics covered in official documentation:
- Getting started guides
- Basic Godot concepts
- Historical evolution (GDNative to GDExtension)
- General engine overview
- INCLUDE technical implementation details:
- Binary interface mechanics
- Function pointer resolution
- Type erasure implementation
- Memory layout specifications
- ABI compatibility mechanisms
- EXCLUDE high-level topics covered in official documentation:
- Platform-Specific Technical Content
- Document platform-specific details when they contain:
- Technical workarounds for platform limitations
- Platform-exclusive build requirements
- Edge cases unique to specific platforms
- Conditional compilation patterns
- Platform-specific memory alignment requirements
- Toolchain-specific optimizations or issues
- Document platform-specific details when they contain:
- Code Examples Structure
- Inline Snippets: Focused code demonstrating specific concepts
- Complete Projects (3 total):
- Simple: Basic extension demonstrating core concepts
- Advanced: Complex patterns and optimization techniques
- Integration: Third-party library integration patterns
- Comprehensive Error Documentation
- Document EVERY error condition:
- Internal assertions and their triggers
- User-facing error messages and causes
- Silent failures and their detection
- Memory corruption scenarios
- Thread safety violations
- ABI mismatch conditions
- Include error macros: ERR_FAIL_, CRASH_, DEV_ASSERT, etc.
- Document EVERY error condition:
- Godot Engine Interface Documentation
- Document ONLY engine aspects required for understanding godot-cpp:
- GDExtension interface contract
- Object ownership boundaries
- Memory allocation responsibilities
- Call conventions and marshalling
- Thread safety guarantees
- Version compatibility mechanisms
- Document ONLY engine aspects required for understanding godot-cpp:
Required Documentation Sections with Detail Level
Part I: Foundation & Architecture
- Core Architecture (15-20 pages equivalent)
- Binary communication mechanisms
- Function pointer tables and resolution
- Interface versioning and negotiation
- Memory barriers between binaries
- ABI stability guarantees
- Memory Model (10-15 pages)
- Custom allocator implementation details
- Alignment requirements and calculations
- Reference counting implementation
- Object lifecycle state machines
- Memory ownership transfer rules
- Initialization Pipeline (8-10 pages)
- Complete startup sequence with code references
- Interface function loading order
- Failure modes and recovery
- Platform-specific initialization differences
Part II: Type System Internals
- Variant Implementation (20-25 pages)
- 24-byte opaque storage layout diagrams
- Type discrimination mechanisms
- Conversion matrices for all 40+ types
- Copy-on-write optimizations
- String encoding conversions
- Performance characteristics
- ClassDB Internals (25-30 pages)
- ClassInfo structure detailed breakdown
- MethodBind creation and storage
- Template metaprogramming for method binding
- Virtual method table construction
- Property getter/setter mechanisms
- Signal connection internals
- GDCLASS macro expansion analysis
- Template Specializations (15-20 pages)
- Type traits for object classification
- SFINAE patterns for method resolution
- Template-based marshalling code
- Compile-time type safety mechanisms
- Cross-binary type identification
Part III: Code Generation System
- Binding Generator Deep Dive (20-25 pages)
- extension_api.json complete schema documentation
- Template generation patterns with examples
- Special case handling (operators, constructors)
- Error handling in generated code
- Performance optimizations in generation
- Generated Code Patterns (10-15 pages)
- Method wrapper generation
- Argument marshalling patterns
- Return value handling
- Default parameter implementation
- Virtual method trampolines
Part IV: Build System Internals
- Build System Architecture (15-20 pages)
- SCons configuration deep dive
- Platform detection mechanisms
- Compiler flag derivation logic
- Link-time optimization settings
- Dynamic source generation timing
- Platform-Specific Implementation (10-15 pages)
- Windows: MSVC vs MinGW differences, DLL handling
- Linux: Symbol visibility, RPATH handling
- macOS/iOS: Framework generation, universal binaries
- Android: NDK integration, JNI boundaries
- Web: Emscripten specifics, WASM limitations
Part V: Advanced Implementation Patterns
- Complex Patterns (15-20 pages)
- Thread-safe singleton implementation
- Custom server creation
- Performance-critical code patterns
- Memory pool implementations
- Lock-free data structures
- Error Handling & Debugging (10-15 pages)
- Error propagation across binary boundaries
- Stack trace preservation
- Debug symbol management
- Memory leak detection patterns
- Thread sanitizer compatibility
Documentation Format Requirements
Markdown Requirements
- GitHub-flavored Markdown with all extensions
- Mermaid diagrams for complex flows
- Collapsible sections for detailed explanations
- Syntax highlighting with language tags
- Cross-document linking with anchors
- Table of contents per document
- Code line number references where applicable
Special Focus Areas
ClassDB Functionality Deep Dive
Document the complete ClassDB pipeline including:
- _bind_methods() execution timing and context
- Method registration data structures
- MethodBind polymorphic hierarchy
- Argument and return type handling
- Virtual method override mechanisms
- Property change notification system
- Signal emission call stacks
- Method flags and their effects
Template Specialization & Type Traits
Document the template-based type system including:
- GetTypeInfo
specializations - VariantCaster
implementations - PtrToArg
marshalling templates - Object inheritance detection
- Reference type handling
- Container type specializations
- Cross-binary object validation
Research & Validation Requirements
Primary Source Analysis (MANDATORY)
Must examine and document from:
- Every file in include/godot_cpp/core/
- Every file in include/godot_cpp/templates/
- Complete analysis of binding_generator.py
- All platform scripts in tools/
- Test implementations in test/src/
- Error handling patterns throughout codebase
Code Verification Process
For each documented feature:
- Locate primary implementation
- Trace complete execution path
- Identify all error conditions
- Find platform-specific variations
- Verify with test code if available
- Document actual vs expected behavior
Quality Metrics
Documentation must achieve:
- 100% code-verified accuracy
- Complete internal API coverage
- Compilable code examples
- Technical depth without oversimplification
- Error condition exhaustiveness
- Platform variation completeness
Deliverable Requirements
Begin with:
- Detailed outline of each document with section headers and estimated content
- Critical code paths identified for deep analysis
- Complex systems requiring extensive investigation
- Questions about any ambiguous technical requirements
After approval:
- Generate documentation in order of technical dependency
- Provide working code examples inline
- Create three complete example projects
- Include all discovered edge cases and gotchas
Priority Order
- Highest Priority: ClassDB internals, Type system, Template specializations
- High Priority: Memory model, Initialization, Error handling
- Medium Priority: Code generation, Build system
- Lower Priority: Complete example projects (after inline examples)
This documentation will serve as the definitive technical reference for godot-cpp internals, providing the deep technical understanding required for advanced native extension development.
Quality Assurance
Verification Requirements
- All documentation MUST be traced directly to source code
- No assumptions or generalizations can be made for ANY content included in the docs being generated
- Include source file references for critical information
- Mark any unclear areas for technical review
Completeness Checklist
- All programs from .sln file documented
- Cross-references between related programs included
- Index/search functionality configured in mdBook
- Navigation structure tested
Execution Strategy
Initial Setup
- Create a master tracking spreadsheet/table with:
- File/API/function/class/struct/macro name or identifier
- Documentation status (Not Started/In Progress/Complete)
- Primary function category
- Dependencies
- Verification status
- Timestamp
- Anything else beneficial to track in this context
Batching Approach
- Process code files/APIs/functions/macros/classes in logical groups
- Complete full documentation for each topic before moving to next
- Maintain context by documenting related code/functionality together
Progress Tracking
- Update master tracking file after each update is written to any markdown documentation
- Note any APIs/code/classes requiring special attention
- Flag complex internal functionality that may need deeper analysis to accurately capture
Critical Notes
- Accuracy is paramount: This documentation will be used by C++ developers to understand the inner workings of godot-cpp and it’s overall interaction with the Godot engine/editor.
- No assumptions/guessing/hallucinations: Only document what can be verified in code to ensure this doesn’t happen.
- Any misinformation is much more harmful than lack of information
- Maintain scope: Use tracking tools to ensure no program is missed
- Preserve context: Work in large batches to maintain understanding of program relationships